1. When all objects on the screen move simultaneously.
2. There are way too many combinations. It is impractical and limits the design. At level 12, there will be 6.2 billion. A limit is needed. If there is only one solution, it is not very fun. There needs to be options.
3. Feedback such as a buzzer when the objects interact incorrectly or positive feedback as in the color changes gradually from red to green the closer you get to solving the level.
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